Currently, I am taking a class to get my certification in teaching ESL kids. Here is an essay I wrote for the class. The topic of the essay is about dealing with culture shock. Rather than go the normal route, I decided to write about my introduction into gamer culture through World of Warcraft. Happy reading!
A friend of mine who is more than half Sioux told me that a person who speaks two languages is two people, it is an expression he learned from his grandfather. Travis told me this during a set break when I was sitting in on guitar with his band. That line of his has stuck with me since he laid it out there for me and the universe to hear. He used it to illustrate the significance of having been raised on the Pine Ridge Reservation speaking Sioux and English and the struggles he had when he would visit family who lived off the reservation. I have processed this idea over the years, and I feel that stage four of culture shock (Brown, 1982) gives it the foundational understanding I have struggled with since that night: it is through language that one can be fully acculturated and can be both the person in this culture and that culture. I have said many times that after a few months totally immersed in French culture that anyone, French or American, would have had a difficult time in recognizing that I was American. However, what’s more is this culture transition from shock to assimilation is just as significant in my introduction and foray into gamer culture.
I don’t quite remember the year, but I remember the sensation of logging into World of Warcraft for the first time. It was not unlike going to a new city or country. I was ‘surrounded’ by new sights, new languages, new sounds. When a player enters a massive, multiplayer, online game (MMO) such as World of Warcraft for the first time, he or she enters into a new world and new culture. A world full of virtual ‘newness’ that can be so overwhelming to the ‘noob.’ I remember feeling the “excitement and euphoria” that one often feels when entering a new culture (Brown, 1982). While there are many MMOs and video games out there, there is a common culture and language at the foundation of gamer culture.
I wandered this new world and I began to feel a sense of forlornness. In all MMOs, there are manners in which players can communicate. As for World of Warcraft, there is a general and trade chat where everyone in that part of the realm can see what a player says. There is the private chat between two people, there are small group chats between players in a small group, and there is the guild chat (players in World of Warcraft organize themselves into large social groups called guilds). My first few weeks had me looking to the internet to translate the language I read. Words like noob, pwn, lawlz were foreign to me, as were a variety of acronyms (irl, lfg, afk, brb, ftw) that also sent me to the internet for translation. Asking for help in the general chat could result in mockery, so I found a guild of older players like me, and I would go to them for help or assistance in navigating the communication and traditions I saw happening in the game. Similar to the second stage of culture acquisition, the people in my guild provided necessary support that one often needs when immersing into a new culture (Brown, 1982).
Adjusting to a new culture is difficult, regardless of that culture. Gamer culture is no different. While adjusting to gamer culture through MMOs is certainly not as difficult as adjusting to a new culture in reality, but it highlights various differences in the two worlds to which gamers need to adjust. The “culture stress” described in stage three appropriately notes that as we adjust to our new surroundings we can “accept the differences in thinking and feeling” which surround us (Brown, 1982). With some experience, the ‘noob’ in the game begins to shed some of her innocence of the culture as she begins to use new language and begins to seek out companions for her adventures in the game. As she loses her innocence, she can more easily relate to “natives” and fit into the culture of the game a bit more comfortably.
There comes a moment in every transition from one culture to another where the individual reaches “assimilation or adaptation” (Brown, 1982). I realized I had fully adapted and assimilated into gamer culture when I could easily talk to my gamer students. When I engaged in some of the traditions of the game. When I could easily navigate my way in World of Warcraft. When I could easily enter a new MMO or conversation about a video game. I am truly bilingual and bicultural as I speak the language of gamer culture as easily as I speak my native language. I recognize myself in and out of gamer culture.
So I come back to Travis and the idea that a person who speaks two languages is two people. The person I am in gamer culture is very different from the person who played with Travis’ blues band that night. Both rely on language particular to that culture, and both utilize words that might be recognizable to those not a part of that culture, however the true meaning of those words are predicated on fluency within that culture. I have to consider the implications on my students. Every new school year, students have to adjust to micro cultures with new teachers and new classrooms. Each teacher seeks to create a culture in his or her room that suits the course and the teaching/learning style of the teacher and, hopefully, meet the needs of the students. Every year I see over 100 new faces as they struggle to adapt to the culture I seek to create in my classroom. Eventually, many develop fluency in the language of my room and my classes, and when they do, they become two people: the student inside my classroom and the young adult outside of it. Until they develop fluency in the language of my room, however, they work to adapt. It is upon me and others familiar with the culture in my room to help the ‘noobs’ as they go through the four stages of culture shock. And when they are able to assimilate, hopefully true learning can happen.
Brown, H. Douglas. (1982). Sociocultural factors. In Principles of Language Learning and Teaching (pp. 193-196). White Plains, NY: Pearson Education.